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Hello, I'm

Steven Nguyen

Software Engineering Student

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About Me

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CS Work Experience

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Education

Baton Rouge Magnet High School
Louisiana State University

Currently a Senior pursuing a Bachelors in Computer Science: Software Engineering at LSU. Expected graduation: May 2026.

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Experience/Skills

Software Development

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HTML

Familiar

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CSS

Familiar

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Python

Familiar

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Java

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JS

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C#

Familiar

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C

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Godot

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Non-related Skills

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Adobe Photoshop

Basic

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Video Editing

Basic

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Graphic Design

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My

Projects

2D Platformer Game: Future Fugitive

Project 1

LIF Neuron Model Simulation (Course Project)

Project 2

Portfolio Website

Project 0

Simple Calculator

Tic Tac Toe

Pesto: Judgement Day (Course Project)

Golden Monk (Course Project)

Bug Squish (Course Project)

Project 2

Programming Digital Media - Final Project Documentation

Project 7 Project 7 Project 7

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The player controls a hungry LSU campus squirrel trying to survive by collecting food scraps discarded in the trash by LSU students. As the player collects falling food from above, they must be careful about what they choose to eat, as some items can be detrimental to the squirrel’s health. Both food and trash will fall from above. The game ends when the player accidentally eats trash. The player has 3 lives, and as the difficulty increases, food falls faster, giving the player more chances to mess up. The player has 3 lives and 30 seconds to get 10+ food score. If they lose all their lives or run out of time before getting a 10+ score, they lose.

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- Hardware: 3 LEDs, Buzzer, Button, Joystick

- Sound: Win Screen Sound, Lose Screen Sound, Player Eating Sound

- Graphics: Welcome Screen, Game Screen, Win/Lose Screen, Squirrel + Win/Lose Sprites, Trash Bag, Chicken Nuggets, Coffee Cup

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Materials used from kit:

Arduino Elegoo Uno R3, 830 Tie Points Breadboard, 17x wires, 3x RGB LEDs, Buzzer(Active), Button, Joystick Module, 3x 220 Resistors, 1k Resistor, 10k Resistor, Laptop.

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Programmed with: Visual Studio Code, Arduino IDE

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Thoughts about future developments:

Graphics: Add more food/bad items and animations. Hardware: adding a physical timer display. Sound: Background Music, losing health sound.

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